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    Village Set-Up

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    Jon B Bad

    Posts : 11
    Join date : 27/11/2009
    Age : 39
    Location : Australia

    Village Set-Up

    Post  Jon B Bad on Fri Nov 27, 2009 5:38 am

    There are many different ways to set up a village. When building villages, it is important never max out the building as it wastes manpower that could be used for troops. Knowing which buildings to max, and which ones to stop at certain levels is important in helping to get an edge on the enemy. Typically the best villages are in between 8,000 and 10,000, and are set up similar to the versions below. Note the differences between a defensive village and an offensive village set-up.

    Defensive village

    * Village Headquarters (Level 20)
    * Barracks (Level 25)
    * Stable (Level 20)
    * Workshop (Level 2-5)
    * Academy (Level 1)
    * Smithy (Level 20)
    * Rally point (Level 1)
    * Market (Level 15-20)
    * Timber camp (Level 30)
    * Clay pit (Level 30)
    * Iron mine (Level 30)
    * Farm (Level 30)
    * Warehouse (Level 30)
    * Hiding place (Level 0) This building only takes up space once the village set-up is complete.
    * Wall (Level 20)

    In setting up the village thus, building speed in all aspects is maximized. The following simulations show why it is important to keep the barracks and stables maximized.

    Building time of below defensive troop set-up with level-25 barracks and level 20 stable:

    Total duration: 478:06:40 (Barracks) Total duration: 172:55:00 (Stable)

    The workshop does not hold a significant place in most defensive setups, and is thus often disregarded in defensive calculations.

    Building time of below defensive troop set-up with level-23 barracks and level-18 stable:

    Total duration: 536:57:20 (Barracks) Total duration: 194:26:40 (Stable)

    Fifty-eight hours are cut from the on the barracks building times, and twenty-two hours from the stable building times. In a war, or confrontation, churning out troops at maximum speed is always essential.

    Offensive village

    * Village Headquarters (Level 20)
    * Barracks (Level 25)
    * Stable (Level 20)
    * Workshop (Level 2-5) Never exceed level 5, it is not worth the money or space to go past level 5.
    * Academy (Level 1)
    * Smithy (Level 20) Level required to build Nobles
    * Rally point (Level 1)
    * Market (Level 15-20)
    * Timber camp (Level 30)
    * Clay pit (Level 30)
    * Iron mine (Level 30)
    * Farm (Level 30)
    * Warehouse (Level 30)
    * Hiding place Same as in defensive set-up
    * Wall (Level 20)

    In setting up the village thus, building speed in all aspects is maximized. The following simulations show why it is important to keep the barracks and stables maximized:

    Building time of below offensive troop set-up with level-25 barracks and level-20 stable (workshop not included, because it finishes the rams regardless of level and only takes up space in the farm at higher levels:

    Total duration: 258:24:00 (Barracks) Total duration: 207:30:00 (Stable)

    Building time of below offensive troop set-up with level-23 barracks and level-20 stable (workshop not included, because it finishes the rams regardless of level and only takes up space in the farm at higher levels:

    Total duration: 290:42:00 (Barracks) Total duration: 233:20:00 (Stable)

    Thirty-two hours are cut from the barracks building times, and twenty-six hours from the stable building times. In a war or confrontation, churning out offensive nukes to send at the enemy is also critical. Thirty-two hours is a long time in Tribal Wars.

    By Xanadux

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